TheThe problem of this research THE USE OF TEXT TWIST GAME TO IMPROVE STUDENT’S VOCABULARY MASTERY AT SEVENTH GRADE STUDENTS OF SMP NEGERI 6 MERANGIN

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Deyan Syafutra
Yesi Elfisa
Herysa Oktawati

Abstract

The problem of this research at the seventh grade of SMP Negeri 6 Merangin caused by low of student’s vocabulary mastery. While the KKM in learning English is 75 and learning completeness in the class is 75%. Total students’ were reach the KKM only 4 students or 20% students  who be able to reach the KKM and 16 students or 80% students could not reach the KKM. the problem in learning activities especially in learning process method that cause they are not interested and enthusiastic about vocabulary. The purpose of this research is to improve students’ vocabulary mastery by using Text Twist game. The research conducted in SMP Negeri 6 Merangin that located in Pinang Merah Village, Pamenang Barat District of Merangin Regency. This research used a Classroom Action Research (CAR) that consist of two cycles, two meeting in each cycle. Based on the result of the test, it showed in  pretest only 4 students or 20% reached the KKM and 11 students or 55% reached KKM in cycle I. In the cycle II, 16 students’ or 80% reached the KKM. The classical completeness of this schooll is 75% so that means, this research is complete and it can be concluded that teaching by using text twist game can improve student's vocabulary mastery at seventh grade students of SMPN 6 Merangin academic year 2020/2021

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References

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